Wikipedia (btw, the
most successful example of an emergent product from a self-organizing team)
provides the following definition:
Gardening
is the practice of growing and cultivating plants. It involves an active participation
and tends to be labor intensive, which differentiates it from farming or
forestry.
I cannot find a better
metaphor to describe the continuous work that a proficient Product Owner needs
to do with the Product backlog.
- First step is actually to plant a seed. That’s the purpose of
defining the Product Vision together with the customer, answering the
questions: What do we want to accomplish? And why? All gardeners know that
quality of the seed is essential and of course you need to plant cherries if
you want to get cherries and you cannot get roses if you plant onions.
- After you plant the seed, you need to water and fertilize it. Then
the first small sprout will come out of eliciting a set of SMART (Simple,
Measurable, Achievable, Relevant, Traceable) requirements, focusing on
customer needs, on the problems to solve or better on the problems worth
solving.
- The tender small plant now needs a good environment to strengthen
and grow. Gather all needed people in a User
Story workshop and collaboratively write down as much as stories as
possible. You as a Product Owner, exactly like a good gardener, do not
have to do all the work yourself: you need proper tools and a fertile
land. So use the best land, i.e. the power of the diverse brains around
you. Present your Goal for the next Release Cycle and the related
Requirements. Make use of creativity techniques to elicit as many User
Stories from the Team as possible. Try to identify top MMFs and break them
down into User Stories, or cluster User Stories into MMFs.
- Good User Stories should be INVEST
- Independent: Stories are easiest to work with if they
are independent.
- Negotiable... and Negotiated: A good story is negotiable. It is not
an explicit contract for features; rather, details will be co-created by
Product Owner, programmers and testers during development.
- Valuable: A story needs to be valuable to the
customer. Think of your Product as a multi-layer cake: a story is
supposed to give the customer the essence of the whole cake, and the best
way is to slice vertically through the layers. Developers often have an
inclination to work on only one layer at a time (and get it
"right"); but a full database layer (for example) has little
value to the customer if there's no User Interface.
- Estimable: A good story can be estimated. We don't
need an exact estimate, but just enough to help the customer rank and
schedule the story's implementation. Being estimable is partly a function
of being negotiated, as it's hard to estimate a story we don't
understand. It is also a function of size: bigger stories are harder to
estimate. Finally, it's a function of the team: what's easy to estimate
will vary depending on the team's experience.
- Small: Good stories tend to be small, such that the team can do 6-10
stories in a Sprint as thumb rule. Above this size, it will be too hard
to know what's in the story's scope, it will delay the feedback loop and
increase the project risk.
- Testable: A good story is testable. Writing a
story carries an implicit promise: "I understand what I want
well enough that I could write a test for it." Teams are made more
productive, by writing customer tests, in terms of Acceptance Criteria, before implementing a story.
INVEST is not only an acronym, but means the Product Owner needs to invest
time, energy, skills and, why not , love, to make the plant flourish like all
passionate gardeners do. And you cannot achieve it on your own: you can have a say on the "INV" part, but you will never get the "EST" without your team. Remember: Gardening involves an active participation and
tends to be labor intensive, which differentiates it from farming or forestry.
- A good Product Backlog is of manageable size, more granular on the top and more general towards the bottom, so that you do just enough, just in time work. Continuously trim useless leaves to give more space and lymph to the buds going to bear fruit soon: the User Stories being developed in the coming iteration and transformed in a potentially shippable product increment. Nevertheless continue watering and fertilizing the plant, looking a bit ahead to set the stage for later buds and fruits.
- If you want to collect many fruits after each Sprint and thus maximize the Return on Investment, you might need to split User Stories in smaller chunks. But beware: splitting by architecture or by implementation details is a common mistake. It creates smaller stories, but fails several of the other INVEST criteria and then does not bear fruit. There is no too small story, unless it fails delivering value to customer. You can find a suggestion of possible good patterns to follow when splitting stories and still keep them INVEST here. An awesome and useful mindmap guiding you through the different patterns can be found here.
GIGO theory |
One of the biggest causes of poor Product
quality is a poor Product backlog, exactly like a sick plant cannot bear juicy
fruits: GIGO
theory applies J
So are you constantly gardening your Product
Backlog with love?
Or are you expecting to harvest without hard
work and passion?
I’m sorry to say that you will only collect
invaluable fruits, my friend!
Thanks for a great article! You are mentioning some common mistakes when splitting the user stories into smaller chunks - can you elaborate more on different ways of doing it in a successful way?
ReplyDeleteThx //Micke
Hi Micke,
ReplyDeletehappy you appreciated the article.
Good suggestion: I should probably write something more about splitting stories.
Meanwhile I updated the post with some good reference material.
Hope you find it more useful now :)
/Giuseppe