I talked about how the whole idea started, how we selected the school project and how we kicked off the experiment. In this post you will find the whole experience report, the results of the experiment and some conclusion we feel we could draw.
The experience report
The stand-up routine triggered very quickly
some interesting behaviors right from Sprint 1.
Each team had their stand-up meeting on
Tuesdays, Thursdays, Fridays and Saturdays from 8.45 to 9.00, where each kid
learned to explain:
●
What did I do since our last
stand-up meeting that helped my team meet the Sprint Goal?
●
What will I do today to help my
team meet the Sprint Goal?
●
Do I see any impediment that
prevents me or my team from meeting the Sprint Goal?
In the same days they got one hour to
actually execute the tasks they had pulled into work.
The self-organizing daily planning was
pretty rapidly received and understood by the kids, even though it was a
completely new practice for them. It even affected school entrance punctuality
in a very positive way: all kids tended to arrive on time to attend the
stand-up and not to lose the opportunity to speak up.
As described in the previous post, each
backlog item consisted in representing one of the 20 Italian regions on
construction paper, visualizing morphological characteristics, hydrography and
main cities; the team which pulled the story had to study everything concerning
the specific learning object, including economic activities, relevant
historical figures, monuments, customs and traditions, without this information
was presented or explained in any way.
Each Sprint was three weeks long and ended
with a Sprint Review where each team had to show what they learned and created
during the Sprint to the teacher and the rest of the class. The shape they
created on the construction paper was also integrated on the big map to get a
truly potentially shippable product at the end of each Sprint, which all teams
contributed to. Many even deepened the subjects presented in the school book with
additional researches and volunteer studies.
The demo was organized directly by the
students in an autonomous and simple fashion, by splitting tasks inside each
team. Each kid had his/her specific role in the product presentation, even
though everyone was able to discuss any aspect concerning the region under
review: this was yet another proof point for us that the ability to
self-organize is kind of natural and desirable even for the youngest.
After the joint Sprint Review, each team
had their own Sprint Retrospective to encourage a collective self-reflection
both on the quality of the work done and on the interpersonal dynamics which
characterized the path towards the delivered product at the end of Sprint.
The retrospectives, held before starting
the new Sprint, were facilitated in a lightweight way (e.g. using
straightforward activities like Mad-Sad-Glad) to allow the kids to point out more
easily the key items to reflect upon. Usually each retrospective had an
individual reflection time first and then a team sharing to give everyone equal
air time and avoid stronger characters to take the monopoly of the
conversation.
The highest voted improvement item by the team triggered a team commitment to one or more improvement actions to execute in the coming Sprint.
The highest voted improvement item by the team triggered a team commitment to one or more improvement actions to execute in the coming Sprint.
For instance, in the first Sprint, one of
the teams had wrongly interpreted the information on the atlas map and included
inside Veneto (Venice region) a big lake where you are supposed to
find Dolomites! During the retrospective the team had the chance to reflect
that, possibly, studying the region first, before representing it graphically
on the construction paper, would be a better option (before the end of the
school year they also managed to fix the mistake effectively!).
It was extremely interesting for us to
notice how, thanks to regular retrospectives, each team developed a
self-consciousness of being one team with one common goal.
At the beginning, some students, usually poorly disposed to stay focused and participate actively to the school activities, tended to isolate during the daily working time or to group with classmates from other teams, who had the same low commitment or the same poor inclination to teamwork.
These aspects started to emerge during the Sprint retrospective and some kids, publicly confronted by their teammates, first reacted with denial and even burst into tears, accusing the others of not involving them. Every team has to go through a Storming phase!
At the beginning, some students, usually poorly disposed to stay focused and participate actively to the school activities, tended to isolate during the daily working time or to group with classmates from other teams, who had the same low commitment or the same poor inclination to teamwork.
These aspects started to emerge during the Sprint retrospective and some kids, publicly confronted by their teammates, first reacted with denial and even burst into tears, accusing the others of not involving them. Every team has to go through a Storming phase!
However these heated debates brought their
fruits.
The students, who did not show commitment, realized that their disengagement wasn’t going unnoticed; at the same time the “hard-working part” of the team acquired a higher sense of responsibility in engaging their teammates, who probably wanted (and needed) to be a bit more stimulated and supported in their learning journey.
The students, who did not show commitment, realized that their disengagement wasn’t going unnoticed; at the same time the “hard-working part” of the team acquired a higher sense of responsibility in engaging their teammates, who probably wanted (and needed) to be a bit more stimulated and supported in their learning journey.
In some cases, this sense of responsibility
took some particularly capable and mature student to play a mentoring role
towards the kids who showed some learning difficulties, naturally nudged by the
framework to practice “cooperative learning” and “learning by doing”.
In a wonderful talk to a group of young students, Simon Sinek says: “Learn by practicing helping each other. It will be the most valuable thing you ever learned in your entire life”. And this was exactly what our kids were experimenting.
In a wonderful talk to a group of young students, Simon Sinek says: “Learn by practicing helping each other. It will be the most valuable thing you ever learned in your entire life”. And this was exactly what our kids were experimenting.
The fact that no one was a formally
recognized leader, nor could ever be, put a stop to some usually strong
leaderships, who used to dominate the class. This boosted instead who more
often preferred to follow others. Interpersonal dynamics enjoyed great benefits
during the journey, especially due to the need for the team members to
necessarily achieve some form of group consensus, in order to move forward and
progress in the work.
As the northern regions were inserted into
the map and started to connect with each other, a discrepancy in the quality of
the work among the different teams and few integration issues became obvious.
For instance, the coloring looked in-homogeneous, while rivers crossing over multiple regions flew incongruently. It was so visible, that the kids realized that they needed to collaborate across teams, especially to define the borders between different regions and to agree on the execution of common areas to multiple regions. They also co-created a common Definition of Done.
For instance, the coloring looked in-homogeneous, while rivers crossing over multiple regions flew incongruently. It was so visible, that the kids realized that they needed to collaborate across teams, especially to define the borders between different regions and to agree on the execution of common areas to multiple regions. They also co-created a common Definition of Done.
This contributed greatly to improve the
work execution and the general quality of the unique product (the big map of
Italy) that all teams realized they had to collaborate to produce: the power of fast
feedback loops and early integration :)
At the end of the school year, the last
region to complete was Campania, their home region. In that specific case the
backlog item was divided into smaller chunks (five provinces) to allow all
teams to collaborate, but still keep their own Sprint backlog.
Both half-way and at the end of the year,
all parents were invited to the Sprint Review to experience first-hand what
their children were doing and learning. The reactions were enthusiast to say
the least: they said that their kids were telling them what they did at school, but
seeing them in action in a fully autonomous and self-organized way was a source
of great satisfaction for them.
In both cases the day ended with a celebration in the classroom, where the whole group could taste delicious food and cakes which the kids and their parents had prepared at home and brought to school.
In both cases the day ended with a celebration in the classroom, where the whole group could taste delicious food and cakes which the kids and their parents had prepared at home and brought to school.
Results
We analyzed the results of the experiment
through collection of both subjective and objective data.
First we asked kids and their parents
to fill in a multiple choices questionnaire to evaluate the experience compared
to a similar course they had to study in the previous years.
The idea was to look at what happened from
the perspective of the students and the perception of their parents.
Here is the list of questions we proposed:
Since I started using Scrum and compared to
the geography class during last school year:
- I learned much less/less/about the same/more/much more
- I understood the task the teacher was asking me to do much
less/less/about the same/more/much more
- I had fun much less/less/about the same/more/much more
- I felt motivated much less/less/about the same/more/much more
- I collaborated with others much less/less/about the
same/more/much more
- I felt autonomous much less/less/about the same/more/much more
- I organized my work much less/less/about the same/more/much
more
- I feel satisfied of what I have achieved much less/less/about
the same/more/much more
- If it was solely up to you to decide, would you continue using
Scrum at school? Definitely No/No/Doesn’t matter/Yes/Definitely Yes
- Would you suggest Scrum to your friends inside or outside your
school? Definitely No/No/Doesn’t matter/Yes/Definitely Yes
The questionnaire for the parents contained
the same questions: we just replaced “I” with “My child”.
The results were astonishing.
More than 84% of the kids' answers were positive, including all the answers reporting "More" or "Much more", "Yes" or "Definitely yes" in the definition of "positive". The rest were basically neutral answers with less than 2% of the answers being negative.
The parents' evaluation was even more positive: 95% of the answers were positive and absolutely none was negative.
More than 84% of the kids' answers were positive, including all the answers reporting "More" or "Much more", "Yes" or "Definitely yes" in the definition of "positive". The rest were basically neutral answers with less than 2% of the answers being negative.
The parents' evaluation was even more positive: 95% of the answers were positive and absolutely none was negative.
In particular below are charts showing the
percentage of the answers for the different statements in the questionnaire for
the students and their parents.
Answers from kids |
Answers from kids |
Answers from parents |
Answers from parents |
The objective evaluation includes the
proficiency the different kids achieved in a variety of skills and disciplines analyzed from the teacher perspectives.
The data emerged at the end of the project are reported in the table below and are classified in different areas, to make them easier to read.
The data emerged at the end of the project are reported in the table below and are classified in different areas, to make them easier to read.
Relationships and Social skills
|
Before the project, the class group had already a
good level of social and relational skills, but there was a certain tendency
to privilege some friendly relationships compared to others, which were kind
of less “desired”.
The need to involve and get
consensus from others, with no chance to “impose” any decision, has clearly
sharpened the relational skills of every student, both those who are more
naturally inclined to lead and those who are more kind of “followers”.
The former ones had to learn how
to articulate their ideas more effectively, the latter ones got finally the
chance to dissent and propose, although still with hesitance, alternative
suggestions. And everything happened in a more and more collaborative
and fun environment as the time went by.
|
Respect of ground rules
|
The framework gave structure and a
feeling of rhythm and cadence to the work. This made the rules of the game
more visible, more effective and thus easier to follow, with a direct
consequence on the kids’ ability to respect ground rules about living at
school and outside the school.
|
Personal interest
|
The interest of the kids into all
activities and consequently into the studied discipline was very high
throughout the whole experiment. This gets even more relevance if analyzed in
comparison with the same discipline studied in the previous school year. The clarity of the expected
outcome and the enablers in the framework gave the possibility to constantly
reflect on strengths and improvement areas and directly act on them both on
individual and team level. As a consequence the level of ownership was always
pretty high.
|
Motivation
|
Capturing attention and stimulating motivation is usually pretty hard with a subject like geography at a primary
school.
Differently from last year and
from former professional experiences the teacher had with grade 5 students, there was no need
to motivate kids to learn this time. They just showed so much drive towards their goal and how to reach it in the best possible way, that no additional motivator
was necessary.
|
Engagement
|
The participation to the class
activities was very high. The major educational success of this activity was
determined by the high level of engagement, especially of those who were
more prone to lose focus and used to participate less.
The proposed project looked just
like a technical and graphical activity, but in reality required an accurate
study of the discipline, which the kids accomplished without even realizing it. The
strive to achieve the final result pushed them to research as much
information as possible, in order to deliver a quality product (the map)
which was easy to understand also for the classmates, who had not studied the
specific region.
|
Commitment
|
The level of commitment was simply
a result of motivation and engagement, so obviously the results were very
positive. The students who were used to achieve outstanding results, simply
excelled in the project. But most important, the kids who were used to
struggle to achieve a sufficient grade, reached educational results far above
their average, also thanks to the support and help from their teammates.
|
Planning and time management
|
One of the biggest outcomes of
this project was the improvement in terms of ability to plan the work
and time management: at the end of the year all the students reached an outstanding
level of autonomy and self-organization.
Even the kids, who had more
troubles in finding an effective time management approach, had the chance to
catch up thanks to the intrinsic focus and the teamwork.
|
Competence level
|
The class group which experimented
this project had already pretty high average level of proficiency and grades.
However the multiple elements, emerging from the project, contributed to determine a generally much
more positive grade compared to the results achieved by the same students in
previous school years.
It is interesting to highlight that the
results achieved have been even more positive for the students who had already outstanding
grades.
Those who had good grades accomplished
remarkable improvements, with a greater awareness of their own abilities.
Those who barely reached a
sufficient grade had numerically better grades, but the fundamental outcome of
this experiment was an actual acquisition of new competences from all kids.
Those competences include the ones
that in the European Commission White paper “Teaching andlearning: Towards the Learning Society” are denoted as: the Know-how (skills), the Know-how-to-be (attitudes),
the Knowledge.
These are the goals to purse at
school: the students must acquire Knowledge
(Rome is the capital city of Italy; Monte Bianco is on the Alps, etc.), but
they have to acquire also, and much more than the mere knowledge, the Know-How (logical skills, intuitive skills, linguistic skills, etc.) and the
right Know-how-to-be.
Actually the most important task of the school nowadays should be to help kids learn how to learn, so that they can keep learning for the rest of
their life and the applied methodology seemed to support very much this
direction. |
Conclusion
The experiment tried to give an answer to
following questions.
Can Scrum used in education support to
create a learning experience for kids which would encompass the following?
- Being more adaptable to a kid’s specific learning needs
- Being a meaningful experience involving feelings and physical emotions
- Fostering self-development and co-education
- Training skills which are crucial in the 21st century and the school is traditionally not that good at teaching, e.g.
- self-organization
- leadership
- ability to plan
- imagination
- self-reflection
- dealing with uncertainties and the unknown
The empirical evidence of what happened
during the experience (including the observation of the behaviors naturally
nudged by the adoption of the Scrum framework) as well the collected results,
encourage a positive answer to these questions and validate the assumption that
Scrum is a powerful change engine in many different contexts.
Scrum is founded on empirical process control theory, which asserts that
knowledge comes from experience and
making decisions based on what is known. Scrum employs an iterative,
incremental approach to optimize chances of success when addressing a complex
problem, a problem where solution is unknown or multi-faceted, including
learning something new.
Empirical process control has three pillars:
transparency, inspection, and adaptation. When you manage to create an
environment where the values of commitment,
courage, focus, openness and respect are embodied and lived by the Team,
the Scrum pillars of transparency, inspection, and adaptation come to life and
build trust for everyone. Then people, whether kids or adults, are capable to
learn and explore as they work with Scrum.
On top of that, the students could engage
with their classmates and their teacher in a much more human and profound way
and live an experience they will probably remember forever and tell to their
grandchildren.
Hi Giuseppe,
ReplyDeletegreat experiment and very interesting reading !
Warm regards,
Alen